Interactive Terrain Generator Aimed to help terrain designers(artists). This project proposed various ways using texture synthesis algorithms to modify terrain without visible flaws. |
Terrain and Water Rendering (Click here)
This project introduces dynamic terrain triangulation and realistic water simulation. Multipass rendering using framebuffer is implemented. |
Real-Time 3D Fluid using GPU (Click here)
3D Fluid simulation using GPU (OpenCL) and 3D texture approach. |
Path Tracing Path Tracing is one way to render global illumination. The colour of objects in the scene can be affected by the colour of others. |
Procedural Tree Generator Generate various shape of tree using L-System(pre-defined rules). This project introduced the way to create different species of tree. |
Spaceship Game 2D Physics and the movement in space are implement in the game. I spent a lot of time on calculating math for realistic movement in space. |
Boids AI Simulation Flock AI simulation is implemented in this project. Three key movement and obstacle avoidance are considered. |
Terrain Construction from 2D Image This project proposed novel method to generate of terrain from 2D image under unknown perspective condition to help designers. |
Volumetric Fog and Plant Distribution Volumetric fog and plants distribution for procedural terrain using GLSL. Used mathematics rules to animate fog and plant. |